LG Optimus T

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LG Optimus T

Postby tomqwest » Sun May 01, 2011 12:05 am

Downloaded and installed, display renders, can't select file source, UI renders but is not active...looks very cool and great specs let me know when you have working for this phone
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Re: LG Optimus T

Postby dmitrykos » Sun May 01, 2011 9:54 am

Hi Tomqwest!

Do any buttons get pressed on UI? Like on very first screen when you are offered to select directories for initial Playlist? Or UI is completely not reacting to your actions?

Best regards,
Dmitry.
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Re: LG Optimus T

Postby tomqwest » Tue May 03, 2011 6:39 am

Buttons are inactive to select file for music source
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Re: LG Optimus T

Postby dmitrykos » Tue May 03, 2011 9:21 am

Ok, understood. I am a little bit confused about inactive input. Neutron uses straight forward input events delivery into UI core. Need to check your hardware caps again...

Could you please tell which Android OS version your device is using? I guess we are talking about: http://en.wikipedia.org/wiki/LG_Optimus_One and you could be using Android 2.1 then?
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Re: LG Optimus T

Postby tomqwest » Wed May 04, 2011 9:55 pm

Using Android 2.2, software version LG-P509-V10l, rooted and over clocked
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Re: LG Optimus T

Postby dmitrykos » Thu May 05, 2011 10:03 am

Thanks for information! It shall work out of the box actually. Do not know what can be the reason. Code which deals with input is not that sophisticated and only Android APIs used to get input event from your touches. What about latest version 1.14? Doesn't it work for you as well? (I made several adjustments regarding your case).

If you are willing then I could provide version with debug logs enabled and we could check the logs produced by your device (using: ADB LOGCAT or Eclipse from Android SDK). If you do not know anything about Android SDK then may be it is not an option.
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Re: LG Optimus T

Postby dmitrykos » Thu May 05, 2011 10:46 pm

Could you please try latest version 1.14-hf. I made modifications to Input sub-system, let's check it out how it works!
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Re: LG Optimus T

Postby dmitrykos » Mon May 09, 2011 9:45 pm

I tried to debug problems of MSM 7227 chip and found out that it has really weak 3D engine performance. Although Neutron's UI is not 3D but it still utilizes renderng, so performance is still countable factor. Could you please check out 1.16 version, there is also FPS counter on Main display (lower left corner). Reference FPS value is between 17-21.
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